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In the present, AJ has reunited with the surviving children in Ericson to help rebuild the school, where it is revealed that Clementine is still alive, having been rescued in time by the other kids after AJ amputated her bitten leg. AJ shows that he had found Clementine's hat that she lost when the boat exploded and sank, and Clementine decides that he should keep it now as the two settle in their new, permanent home.

The game is separated into four episodes, originally intended to be released every six weeks. Telltale wanted to have the final season call back to what fans had praised about the first season, and knew they needed to make Clementine the focus. With this direction, Telltale decided to make this the final season for The Walking Dead series so that they can create a satisfactory conclusion to Clementine's story arc. Telltale had initially considered writing a version of Clementine that had become more jaded, but found this was far too different from the established version of the character, and reworked her to be more sympathetic.

The final season used the updated version of the Telltale Tool first introduced in Batman: The Telltale Series , along with improvements in the visual style to approach the style used in The Walking Dead comic. Due to course-corrections made at Telltale in , The Walking Dead: The Final Season was primarily the only game the company released that year, cutting down from twenty episodes across multiple games in to only this season's four in The game's executive producer Brodie Andersen said that "We know we ran a little hot in previous years and weren't able to fully deliver the experiences we may have wanted to, so that was important to focus in on a polished quality experience players love.

Andersen said that they were able to achieve this by starting from where they wanted The Final Season to end, and then building the narrative backwards from that, establishing four clear episodes for the series to work towards.

Dead Is Series in Order - Marlene Perez - FictionDB

A free demo of the game, offering approximately the first twenty minutes of the first episode, meant to show off the new gameplay features added in this season, was released for PlayStation 4 and Xbox One on July 31, Despite the title The Final Season , Telltale originally did not rule out a possible future for The Walking Dead games; Creative Director Kent Mudle said that The Final Season title represented the end of Clementine's journey from Telltale's view, but could revisit the franchise through other characters.

On September 21, , Telltale announced they were undergoing a "majority studio closure", laying off nearly all staff and leaving only 25 to complete the studio's remaining obligations. The state of The Final Season was unknown, though other planned studio projects were cancelled. At that time, Skybound Entertainment , the publishing company that Kirkman started to support licensing of The Walking Dead and other properties, were starting to explore a video game division, and had started a small Skybound Games division led by Ian Howe around five months before Telltale's closure.

This led to creating the video game series with a focus on a singular character, Clementine. In return, Skybound gained an appreciation of what interactive experiences and video games mean alongside all the other venues comics, television, and so forth they were exploring, and saw it as an essential element of their "Wheel of Awesome" to extend The Walking Dead and their other properties into other markets.

When Telltale announced its closure, Skybound Entertainment saw the potential of using this to kickstart Skybound Games. According to Howe, Kirkman had said after Telltale contacted them about the news that that Skybound should just get Clementine's story finished as her character partially influenced how Skybound would expand its businesses.

Finding that most of the Telltale team were eager to help finish out the game, Howe's team began to seek out the financial and other logistical support needed. Overall, it took about two months from Telltale's closure in September for Skybound to complete all the preparations and legal requirements to restart development. According to Mudle, who stayed with the Telltale team in transitioning to Skybound, the final episode of the series was always meant to be treated as a closure to one era of Telltale as they were transitioning to a new engine with plans for new mechanics to break the mold of their adventure game approach; the last episode was to have included hints of these new mechanics.

Following the studio closure, the final episode became more poignant, leaving some of those elements in but otherwise treating it as a tribute to Telltale's legacy. Skybound also affirmed that they have gained the rights to sell the former The Walking Dead games, and will not require anyone that had already purchased a season pass for The Final Season to buy one again once the last two episodes are released. According to Skybound, Epic Games had helped with the season's completion following Telltale's closure, and thus Skybound felt it was necessary to offer the game through their platform.

Following the completion of the major development, about 15 of the team members remain at Skybound to help support bug and console fixes. Skybound is exploring options of either keeping this remaining team aboard once they've completed all essential work, or potentially spinning them off as a separate studio that would work with Skybound Games in the future. On September 10th, an official soundtrack album of Jared Emerson-Johnson 's score to the game was released for digital download and on streaming services [31] , with a special edition set of vinyl lps due to release shortly thereafter.

The Walking Dead: The Final Season received generally positive reviews, earning praise for its characterization, visuals, and upgraded gameplay mechanics, and is considered by many critics and fans to be both an improvement over its predecessor and a return to form for the series. From Wikipedia, the free encyclopedia.

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For the fourth season of the television series, see The Walking Dead season 4. Telltale Games episodes 1—2 Skybound Games episodes 3—4. Episode 1. Episode 2. Episode 3. Episode 4. This section's plot summary may be too long or excessively detailed.

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Dead is So Last Year

Telltale Tool. Graphic adventure. Tara, meanwhile, has just been a nonentity for so long now that I've probably said she needs to be killed off a dozen times in the past. Both characters fall into a category I'm going to call "The New Veterans. The Walking Dead has a "New Veterans" problem.

Most of that core cast is now gone, except for Carol, Daryl and Michonne.

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In between the core cast and the New Veterans we were introduced to Tyreese and Sasha, but since they're long dead now we'll just leave them in that murky gray area. In any case, we'll end the "New Veterans" distinction with the start of the Negan War. So we'll include everyone up to Enid, Ezekiel, Jerry and so forth. Anyone introduced after that, like Siddiq or even newer characters like Yumiko, Luke, Connie, Magna and so forth will be considered just "New Characters.

So what's the problem with these New Veterans? Well, frankly they're just nowhere near as interesting, relatable or likable as the original cast. In many cases, they're less engaging characters than the new characters introduced this season. And that's a problem. You know a TV show has a problem when you've been rooting for an entire segment of the cast to become zombie fodder for this long. I'm constantly disappointed that Eugene and Gabriel are still among us, for instance. Aside from actively making it a worse show, I think they just remind me of how much better the core cast used to be when it was Rick butting heads with Shane, or Hershel offering up his moral compass from time to time, or Glenn being just all around a great guy.

I don't want to spend time with Eugene. I like Rosita fine, but she's never had much of a character arc. I wouldn't shed many tears if any of the New Veterans died, and that robs us of a lot of tension and emotional impact.

Okay, of them all I think I like Jerry the best, and he's practically a new character if only because he gets so little screen time inexplicably, as he remains fiercely likable.